Research in Practice Project Activity

Multi-institutional, practical projects for broad-reaching, robust research and practice.


RIPPAs Currently Accepting Participants

Evaluating the Sense of Belonging of Undergraduate Computing Students in the UK and Ireland

Seeking participants to run Sense of Belonging surveys within their institutions and contribute to analysis and publication

Learn More
Dancing with Dilemma: Computer Science Education Research in Teaching-Focused Academics' Promotion

Seeking participants to develop and deliver surveys and interviews exploring promotion criteria and contribute to analysis and publication

Learn More
Escape to Learn: Exploring Non-linear Puzzle-Based Learning in Computing Education

Seeking participants to collaboratively develop, deploy and evaluate escape room-style activities for computing education and contribute to analysis and publication

Learn More

RIPPA Principles

Research in Practice Project Activities (RIPPAs) are a new form of collaborative, community-forming activity for Computing Science education research and practice at the United Kingdom and Ireland Computing Education Research (UKICER) conference.

The aim is to bring practitioners and researchers together in computing science education to form networks, exchanges ideas, form collaborations and put research into practice, incorporate research into practice or improving practice.

RIPPAs span several months and participants are expected to commit to participating in a small number of workshops as well as conducting some activity in their context, such as incorporating research into practice, collecting data and/or conducting research.

Participation and Commitment

The specific participation and commitment requirements depends on the RIPPA, but broadly RIPPAs require participants to:

Outcomes

The focus of RIPPAs is the participants and the expectation is that they will achieve the following from participating in a RIPPA: